Last modified: 2014-02-15
Abstract
In this research, augmented reality applications and use of this technology in printed books in the context of postmodern theory will be investigated. Postmodernism is inclusive of a wide variety of disciplines and areas of study including art, architecture, music, film, literature, sociology, communications, fashion, technology, and education (Klages, 2003). Augmented reality (AR) is a live, copy, view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. Post-modernism differs from most approaches to learning in two fundamental ways. The first is that rationality and logic are not important to attaining knowledge. The second is that knowledge can be contradictory. Because of the contextual nature of knowledge, individuals can hold two completely incongruent views of one subject at the same time (Kilgore, 2001). According to Kilgore, knowledge is tentative, fragmented, multifaceted and not necessarily rational. Also it is socially constructed and takes form in the eyes of the knower and it is contextual rather than “out there” waiting to be discovered.