The Academic Events Group, 9th World Conference on Educational Sciences

Font Size: 
The Visualizing Three-Dimensional Model using Normal Mapping Technique; Learning Media for Assembling Computer
Rattanathip Rattanachai, Tanawat Rodprom, Siwanat Kantab

Last modified: 2017-03-31

Abstract


The purpose of research was to determine effectiveness of the teaching media about to assembling computer, developed by virtualization, combining with three-dimensional model and normal mapping techniques, for reduce the computer resources to execute programs. For those who are interested to learn about basic computer assembly and practice of computer games, also aims to decrease was broken of computer devices. The program is separate two parts; Part of teaching a lecture animation of computer equipment. The second part of gaming assembly computer used to understanding measure of students; a simple level, device comprising at least one piece, moderate accessories to choose from more than one piece, and difficult level to have equipment different types and brands to select more than one piece. It shows the total score, when assembling computer of accuracy and error with increased and reduced score.  The satisfaction with the program from a sample of 120 computer science students, found that satisfaction in learning at a good level, the mean was 4.56 (SD = 0.70). For the future, development of control to played simultaneously on multiple machines, include have seen score, and an administrator can be add computer parts is changed in the new technology.

Keywords: isualizing; Three-Dimensional Model;  Normal Mapping Technique; Learning Media and Assembling Computer.


Conference registration is required in order to view papers.