The Academic Events Group, 6th INTERNATIONAL CONFERENCE ON EDUCATION

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Classroom Management through ClassDojo in Gamification Approach
Huseyin Bicen, Senay Kocakoyun

Last modified: 2017-07-28

Abstract


Many new techniques have been started to be benefitted in terms of using technology in classrooms as well as the development of today’s technology. The aim of this study is to determine student and parent opinions about the gamification method which is realized by using ClassDojo media in classroom management. The study was held with 20 students and 12 parents. The data was acquired by using an interview forms which includes qualitative questions developed by the researchers. The acquired qualitative data was analyzed via Nvivo program and the findings were given as percentage and frequency. According to the students’ answers for open ended questions; the vast majority has stated positively. As a result of the acquired data from the interviews, majority of the students have stated that the behavior leader was determined through ClassDojo and it has been a top rated application by the ones who obey the order in the classroom. It has been concluded that; the students saw the ClassDojo as their parts in classroom and that is why they felt excited. The majority of the parents have stated that; the ClassDojo has changed the children’s behaviors positively and it was a nice application which motivates the children’s positive behaviors